local ge = require("game") local FireToStart = ge.Stage:extend() do function FireToStart:step(t) self.camera:set(math.sin(t/1024)*8,-math.cos(t/768)*8) ge.Stage.step(self, t) if self.game.gamepads[0].delta.a < 0 then self.game:changescene("game") end end end return FireToStart