local ge = require("game") local game local Shmap = ge.Game:extend() do function Shmap:start(...) ge.Game.start(self, ...) self:playsound("powerstyx", 0, true) self:playsound("powerstyx", 3, true) end end function _init() game = Shmap:new(_DIR, 10, 5) end function _step(t) game:step(t) end