local ge = require("game") local Star = ge.Role:extend() do function Star:step(t) ge.Role.step(self, t) if self.position.y > self.game.size.y/2 then self.position:subtract(0, self.game.size.y) end end function Star:draw(t) ge.Role.draw(self, t) gfx.fgcolor(8) gfx.plot(self.screenpos:get()) end end return Star